Dyak Studios
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We Need Your Help!

1/11/2020

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Design and development for Rise Of The Jemhaji is coming along nicely, and we’re very proud of the progress we’ve made. However one thing is currently holding us back - artwork. We already have one wonderful Artist, Jess, creating amazing art for our player classes but she can’t do it all on her own. That’s why we’re looking to commission more 2D artists (possibly you!) to help bring Rise Of The Jemhaji to life!
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Rise Of The Jemhaji Devlog #1

25/10/2020

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For our first devlog we wanted to talk about the development of Rise Of The Jemahaji’s combat prototype. This was the first step we took in creating the game as we wanted to see if the combat mechanic we had in mind would actually work and be viable.
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Meet The Tribe: Jess

18/10/2020

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Next in our Meet The Tribe series, where you'll get to know Dyak's team, we have Jess! Our talented 2D Artist creating the character art for Rise Of The Jemhaji.
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So What Is A SEP?

11/10/2020

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Some of you may already know this, but this studio wasn’t started at random. While this has been something Lauren has always wanted to do, she was held back from doing so because of time (aka University). Thankfully that same university has given her the opportunity to start her own business, and she’s been able to do it as part of her studies! This post serves as an information dump for what Lauren will be doing this year and what a SEP actually is.
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Our 3 Key Documents For Game Design

4/10/2020

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These past couple weeks have been full of documentation and design work. While little development in Unity has taken place, we now have a much better idea of Rise Of The Jemhaji’s story. We’d like to take you through our 3 key documents at this stage in the design process.
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