Happy March everyone! With Spring and the sun on the horizon, the year is starting to feel a lot less gloomy. To kick off this month, we wanted to celebrate International Women’s Day - a global day celebrating the achievements of all women. As a Games Studio ran by women, which hopes to improve Diversity and Inclusion within our Industry, we thought that today was the perfect opportunity to do our bit and #ChooseToChallenge.
This is the 2nd part of our blog series where we discuss diversity and inclusion in the games industry. In the last part we showed off some facts and figures in relation to the UK games industry, and why those numbers are the way they are. In this post, we wanted to discuss a few of the current solutions that have emerged thanks to work being done by games studios and institutions, as well as what we think should be done.
As you know, here at Dyak we’re big advocates for diversity and inclusion within the games industry. You’ve probably heard us repeat this over and over, but we’ll say it again: more diverse games need more diverse studios. We hope that we’re on the way to sticking with our mantra, but to get to this point we did a little bit of research into the issues we want to address. With this post, we wanted to share our findings with you.
All stats and facts given are in relation to the UK Video Games Industry.