This is the 3rd devlog for our game, Rise Of The Jemhaji. In the last one we discussed our design process and the documents that we’re using to keep the project organised. In this one, we want to give you an update on where we are with the development of the game.
We are on the way to completing the first playable version of the game, and our artists are making great progress with the assets for it, from environments to NPCs to enemies.
The next member of the team we want to introduce you to is Aha!, one of our character artists. He has been creating the creature artwork for the various animal enemies you will be fighting in Rise Of The Jemhaji.