As 2020 draws to a close, we’re looking forward to what we’re planning in the New Year. 2020 has definitely been a rough year for all, however for us it will always be an important one as it’s the year we launched. We weren’t up and running for the full year, as we officially made our appearance back in September, so we’re excited for 2021 and what we’ll be able to accomplish. Instead of looking back, we wanted to discuss some activities and milestones which we want to hit in the not too distant future.
This is the 3rd devlog for our game, Rise Of The Jemhaji. In the last one we discussed our design process and the documents that we’re using to keep the project organised. In this one, we want to give you an update on where we are with the development of the game.
We are on the way to completing the first playable version of the game, and our artists are making great progress with the assets for it, from environments to NPCs to enemies.
The next member of the team we want to introduce you to is Aha!, one of our character artists. He has been creating the creature artwork for the various animal enemies you will be fighting in Rise Of The Jemhaji.
This is the 2nd part of our blog series where we discuss diversity and inclusion in the games industry. In the last part we showed off some facts and figures in relation to the UK games industry, and why those numbers are the way they are. In this post, we wanted to discuss a few of the current solutions that have emerged thanks to work being done by games studios and institutions, as well as what we think should be done.